Wraith
Strengths -Strength 3x human -Speed 3x human -Doesn't have to sleep or eat (undead) though can -His Undead state can not be killed by natural causes such as disease, poison, old age, other natural causes of death, etc. All magical items or substances ignore this and can kill him even if the magic is paige. -2.5x resistance to Necromancy. -1.5x resistance to Spiritualism -2x human hearing Ethereal State: Has gained the ability to access a ethereal state, this form lasts for 5 post cycles at a time with a 2 post cycle cooldown. While in this state nonmagicial objects of Iron or lower pass through his being, Magicial items of any kind still damage him. Has the ability to fly while in this state, by being light enough to leivate above the earth's surface. Maximum height is 10 feet and can be used in short bursts while in this ethereal state, the top speed of flight is 2x human speed. High physical energy cost in exchange for mana, heavily draining, will leave the user increasingly more and more exhausted after every use. Weaknesses -Faith magic, causes extreme pain while healing the individual. Faith sickness lasts 2x longer -Becomes horrified at the site of one's own reflection to the point of absolute fear will most likely run from reflective surfaces. -2x weaker to Arcane energy/magus manatism -2x weaker to Photokinesis/Light radiance - Loud noises causes him pain stunning him for periods of time varying on the level and power of the sound. |
Equipment
Tinkerer's eye
Enchantment This medium can enchant objects within 25 feet as long as an already enchanted object of the user's is touching the object being targeted. To activate this ability the medium must have been used to enchant the first object. This ability won't activate if the enchantment is about to fade or is close to the end of its life span i.e. one post cycle left. It can't be used to enchant someone else's magically imbued objects or magical constructs unless they are lower than expert mage in rank. It can not be used to enchant nonphysical things, pure energy, forces, gases, etc. Can only enchant titanium objects or below. Objects enchanted using this medium can't measure bigger than ten feet at any angle or weigh more than twice your character's weight. If the object has touched the object for more than 2 post cycles the ability can not be used on that object. This effect can only work on two objects at a time after the first object was enchanted until one or both deactivate. Buff: Lance's enchantments can now last 1 extra post cycle. This only works on spells he has currently unless pitched with the built in that this buff works on them. Spiritualism His spirits can double as a temporary summon that interact with the world as a normal person would. The amount of weight they can carry will be around 40 pounds and will increase by 5 with each rank of spiritualism. Their temporary bodies will be tin strength and scale with the spiritualism rank up to iron. He can only summon one at a time this way, and they do not access their abilities while in this form. This summon only lasts 4 post cycles each. The spirits ,while in this form, will only have base human capabilities and won't be very high in dexterity. The spirits will be visible while summoned in this way. |
General Items:
Sword Staff (iron)
Pair of Knuckle gloves.
Bag of Marbles (for funsies)
Sword Staff (iron)
Pair of Knuckle gloves.
Bag of Marbles (for funsies)