Kun Ning Sun (Lance has meet the spirit of his old lover that seemed to have attached itself to him after she was killed. She died shortly before he did defending his name to the last bit of her life. After some time Lance has made friends with her and has rekindled some love with her. When asked she shows lance his surrondings in his mind all highlighted with a ghostly aura. Though this only affects up to a 20 feet radius. However, this sight is not blocked by physical objects.It takes two post cycles to cast and has a two post cycle cool down. It can last up to three post cycles. He recieves a vague mental image that is mapped out by obvious indentations like deep grooves on a tree, but no intricate details, textures, color,etc. The obvious features of a face, if not covered up in some way, like nose lips, etc. Magicial objects no matter what the rank will keep him from seeing through it. Magicial objects that are imbued to be hidden he will not be able to sense them until they are less than his rank as a spiritualist.)
Irvine Jerrold Rey (While actually alive Lance worked with other opium runners to get the best profit from their trade. Irvine was a natural at hiding and smuggling goods in and out of the country. there were times people couldn't even tell he was there. After sometime Lance has discovered how to speak to him and Irvine can, when asked, hides Lance from sight making him unseen to spiritualists not of his rank or lower, giving him a weak 'cloak. This will effectively make his body as “invisible” as an average spirit. Those who lack any ability to see spirits whatsoever will not be able to see him, and for those with a spirit seeing passive (Necromancers, Spiritualists, Racials) would have to be above his rank in order to use that passive to see him (Expert scales to High Mage). This does not hide things such as his body heat, scent, sound, etc. It requires one rotation of chargetime before he can become invisible, but if he charges for an additional rotation he’ll be able to shroud his Mana Pool with Spirit Force and distort what lesser ranked Mana Pool specific sensory sees. He won’t be immune to it, it’ll simply cloud up the detection so proper information can’t be gathered. This spell does not have a set rotation limit, but continuously drains the mana pool a significant amount, and while both aspects are active the cost doubles.)
Akshay Azad Narang (Of course his time as an opium runner Lance picked up a lot of contacts though his trade. Akshay was an indian that was friendly towards the trading company. After some time he was even hired by them as a Guard and soldier for protecting their cargo. When asked Akshay can form into an ethereal Khanda sword or twin blades of tribal fashion (picture shown) only one mode can be accessed at a time, and witching between them will cost extra mana. This is a 3 1/2 foot long double edged straight blade wielded with one hand and a small hand guard that cups the hand Or a 4 foot long blade with 2, 2 foot long blades sprouting from the handle of the pair of swords. This takes two post cycles to cast, though it can last as long as the caster has mana to feed it unless it is somehow broken by any normal spell-breaking or spiritualism-contract-breaking means. This weapon can pass through physical objects of colbalt rank or lower until High mage then Titanium, but can easily be stopped by magical items or objects at steel rank rank until High mage in which case anything lower than Colbalt. This weapon damages the soul using Spirit force. Unreachable burning sensation in the soul, sort of like a heartburn but with no cure other than the passage of time (four rotations) or the hand of a strong enough healer (expert mage requirement, scales to high mage). Using Spirit force to do soul damage will require an extra post cycle to coat the blades in, though damage will be far more potent and distracting if used. It is not required.)
Dianne Carlisa Tipton (Dianne was a woman of special talents. She prided herself on being able to gather information any way she could. She was a master of distraction and illusion. Lance sometimes aquired her services to help with his buisness. Now he can call upon her as he has advanced his rank.. When called upon she created a illlusion around Lance, the ones effected by the illusion must first look at Lance to be effected. Once triggered the illusion becomes a giant ghost covering lance hiding him from sight. It will only effect those within a thirty foot radius. Those outside of this radius will not see the illusion, just that Lance is surrounding himself with mana, and a spirit if they are capable of seeing such things at all. Must at least have the ability to see spirits or mana signatures in the first place to detect it so easily from the outside, but regardless the illusion will remain ineffective to those not within the spell’s AoE. The Ghost-like entity will appear with a sheleton and thin misty skin. the eyes will be a pale white that will seem to stare at the individual or individuals up to three targets within radius. The illusion will also be 12 feet tall and will scream at the individuals under it's effects. Attacks below colbalt will appear to pass through the illusion, but really it creates a colbalt level defence around Lance.(scales to titanium at High mage) Anything above that breaks his defences destroys the illusion. Equal or higher ranked sensory spells of most kinds (that would make sense for the situation) will be able to see through the concealment, or the illusion in general. Being “grabbed” with direct contact (assuming there is no equal or higher ranked protection between the illusion and the point of “contact”) will create uncontrollable shivers in the area that was touched, making that part of the body difficult to control for a rotation. Lasts for 4 post cycles and has a cooldown period of 2 post cycles in order to cast it again. This spell doesn't do real soul damage it just simulates it.)
Gareth Vance Raynerson (Gareth was a giant of man standing at 7' 5" at his prime. Though he was a rather gentle man, if you argued him then only god could stand in his way. He was known for his big heart, but even bigger will. Once this man makes up his mind there is little one can do to change his mind. He knew what lance did, but he also knew why he did it. So, in the after life He continues to support him by granting him a form of protection he couldn't have otherwise. When called upon Gareth puts out a field of ethereal flame that expands out 10 feet radius around Lance.It takes two posts to cast, and last three post cycles. It then takes a post cycle to cool down before being casted again. This flame will be a foot and a half in height. This flame will not damage anything steel or above unless it is magically in which case it iron or above, but anything lower it will burn the object and damage the soul of anyone who touches it with direct contact, besides lance. It uses Spirit force to damage the soul.The damage to the soul requires direct contact with the flame under armor, and is very minor.)
(Expert mage) The Twins (Lance is enabled to fire a beam of pure spirit force from ether hand after forming a glowing ball of it.This beam requires two post cycles to prepare. This beam reaches 30 feet at maximum and is 4 feet in diameter, and can be fired continuously for extra mana. The beam itself will become blocked by other energy attacks or magical objects of Iron rank or lower, if the object is nonmagical then cobalt. It does no actual damage to the objects. The energy only harms the spirit, but damages it to the point where the main body begins to feel numb especially from prolonged expose. Continous use is very mana taxing. Being hit by the beam for one rotation will make the body feel slightly numb (kind of like when a limb just barely starts to fall asleep from lack of blood circulation), two rotations will weaken the body considerably and make standing incredibly difficult, three rotations will incapacitate them entirely and require either assistance from a healer of at least Expert Mage in rank (scales to High Mage), or roughly two in character hours of rest. (Approver should be contacted to help figure out how to measure that ic time, how long it should take ooc, etc). For all three of these steps to work, the beam must be continuously hitting them. Getting out of the beam’s touch at any point will restart the entire process. Numbing effects from the first and second rotations will dissipate entirely if they’ve been out of the beam’s touch for one rotation.)
Washal (Lance pumps spirit force into someone's body, Contact is required for this process and must remain in contact for the entire process, revitalizing the spiritual energy they have left or have currently, healing damage made to the soul or 'scars' made to the soul from an equal level spell or magic. This does not effect spells that cling to the soul such as curses or other magics. It takes two post cycles to fully heal any damage equalivant that was done taking longer the more damage there is to an individual's soul. Once the healing is complete their mental state is restored giving them a calm and clear mindset. “Faith Sickness” still applies, the afflicted won’t be able to use magic for a period of IC time that is determined by the severity of the injury aka the amount of mana pushed into their essence to piece them back together.)
Irvine Jerrold Rey (While actually alive Lance worked with other opium runners to get the best profit from their trade. Irvine was a natural at hiding and smuggling goods in and out of the country. there were times people couldn't even tell he was there. After sometime Lance has discovered how to speak to him and Irvine can, when asked, hides Lance from sight making him unseen to spiritualists not of his rank or lower, giving him a weak 'cloak. This will effectively make his body as “invisible” as an average spirit. Those who lack any ability to see spirits whatsoever will not be able to see him, and for those with a spirit seeing passive (Necromancers, Spiritualists, Racials) would have to be above his rank in order to use that passive to see him (Expert scales to High Mage). This does not hide things such as his body heat, scent, sound, etc. It requires one rotation of chargetime before he can become invisible, but if he charges for an additional rotation he’ll be able to shroud his Mana Pool with Spirit Force and distort what lesser ranked Mana Pool specific sensory sees. He won’t be immune to it, it’ll simply cloud up the detection so proper information can’t be gathered. This spell does not have a set rotation limit, but continuously drains the mana pool a significant amount, and while both aspects are active the cost doubles.)
Akshay Azad Narang (Of course his time as an opium runner Lance picked up a lot of contacts though his trade. Akshay was an indian that was friendly towards the trading company. After some time he was even hired by them as a Guard and soldier for protecting their cargo. When asked Akshay can form into an ethereal Khanda sword or twin blades of tribal fashion (picture shown) only one mode can be accessed at a time, and witching between them will cost extra mana. This is a 3 1/2 foot long double edged straight blade wielded with one hand and a small hand guard that cups the hand Or a 4 foot long blade with 2, 2 foot long blades sprouting from the handle of the pair of swords. This takes two post cycles to cast, though it can last as long as the caster has mana to feed it unless it is somehow broken by any normal spell-breaking or spiritualism-contract-breaking means. This weapon can pass through physical objects of colbalt rank or lower until High mage then Titanium, but can easily be stopped by magical items or objects at steel rank rank until High mage in which case anything lower than Colbalt. This weapon damages the soul using Spirit force. Unreachable burning sensation in the soul, sort of like a heartburn but with no cure other than the passage of time (four rotations) or the hand of a strong enough healer (expert mage requirement, scales to high mage). Using Spirit force to do soul damage will require an extra post cycle to coat the blades in, though damage will be far more potent and distracting if used. It is not required.)
Dianne Carlisa Tipton (Dianne was a woman of special talents. She prided herself on being able to gather information any way she could. She was a master of distraction and illusion. Lance sometimes aquired her services to help with his buisness. Now he can call upon her as he has advanced his rank.. When called upon she created a illlusion around Lance, the ones effected by the illusion must first look at Lance to be effected. Once triggered the illusion becomes a giant ghost covering lance hiding him from sight. It will only effect those within a thirty foot radius. Those outside of this radius will not see the illusion, just that Lance is surrounding himself with mana, and a spirit if they are capable of seeing such things at all. Must at least have the ability to see spirits or mana signatures in the first place to detect it so easily from the outside, but regardless the illusion will remain ineffective to those not within the spell’s AoE. The Ghost-like entity will appear with a sheleton and thin misty skin. the eyes will be a pale white that will seem to stare at the individual or individuals up to three targets within radius. The illusion will also be 12 feet tall and will scream at the individuals under it's effects. Attacks below colbalt will appear to pass through the illusion, but really it creates a colbalt level defence around Lance.(scales to titanium at High mage) Anything above that breaks his defences destroys the illusion. Equal or higher ranked sensory spells of most kinds (that would make sense for the situation) will be able to see through the concealment, or the illusion in general. Being “grabbed” with direct contact (assuming there is no equal or higher ranked protection between the illusion and the point of “contact”) will create uncontrollable shivers in the area that was touched, making that part of the body difficult to control for a rotation. Lasts for 4 post cycles and has a cooldown period of 2 post cycles in order to cast it again. This spell doesn't do real soul damage it just simulates it.)
Gareth Vance Raynerson (Gareth was a giant of man standing at 7' 5" at his prime. Though he was a rather gentle man, if you argued him then only god could stand in his way. He was known for his big heart, but even bigger will. Once this man makes up his mind there is little one can do to change his mind. He knew what lance did, but he also knew why he did it. So, in the after life He continues to support him by granting him a form of protection he couldn't have otherwise. When called upon Gareth puts out a field of ethereal flame that expands out 10 feet radius around Lance.It takes two posts to cast, and last three post cycles. It then takes a post cycle to cool down before being casted again. This flame will be a foot and a half in height. This flame will not damage anything steel or above unless it is magically in which case it iron or above, but anything lower it will burn the object and damage the soul of anyone who touches it with direct contact, besides lance. It uses Spirit force to damage the soul.The damage to the soul requires direct contact with the flame under armor, and is very minor.)
(Expert mage) The Twins (Lance is enabled to fire a beam of pure spirit force from ether hand after forming a glowing ball of it.This beam requires two post cycles to prepare. This beam reaches 30 feet at maximum and is 4 feet in diameter, and can be fired continuously for extra mana. The beam itself will become blocked by other energy attacks or magical objects of Iron rank or lower, if the object is nonmagical then cobalt. It does no actual damage to the objects. The energy only harms the spirit, but damages it to the point where the main body begins to feel numb especially from prolonged expose. Continous use is very mana taxing. Being hit by the beam for one rotation will make the body feel slightly numb (kind of like when a limb just barely starts to fall asleep from lack of blood circulation), two rotations will weaken the body considerably and make standing incredibly difficult, three rotations will incapacitate them entirely and require either assistance from a healer of at least Expert Mage in rank (scales to High Mage), or roughly two in character hours of rest. (Approver should be contacted to help figure out how to measure that ic time, how long it should take ooc, etc). For all three of these steps to work, the beam must be continuously hitting them. Getting out of the beam’s touch at any point will restart the entire process. Numbing effects from the first and second rotations will dissipate entirely if they’ve been out of the beam’s touch for one rotation.)
Washal (Lance pumps spirit force into someone's body, Contact is required for this process and must remain in contact for the entire process, revitalizing the spiritual energy they have left or have currently, healing damage made to the soul or 'scars' made to the soul from an equal level spell or magic. This does not effect spells that cling to the soul such as curses or other magics. It takes two post cycles to fully heal any damage equalivant that was done taking longer the more damage there is to an individual's soul. Once the healing is complete their mental state is restored giving them a calm and clear mindset. “Faith Sickness” still applies, the afflicted won’t be able to use magic for a period of IC time that is determined by the severity of the injury aka the amount of mana pushed into their essence to piece them back together.)