Familiar: Mr. Fluff
A polar bear with a standing height (that's on both hind legs) of 6 feet. Can only be summoned within 15 feet, and can not leave that radius or is unsummoned. He weighs 200 pounds and is very sensitive about his weight.
Racials: Strengths: 2x better smell, 1.5x resistance to cryomancy, 6 inch claws that are tin, Resistance against most cold weather and enjoys temperatures below 0 C
Weaknesses: 2x weakness to pyromancy, vulnerable to heat stroke far easier starting in temps above 30 C
Passive Ability: The Forever Fighter: While active and fighting with merelda both of them will have their natural senses linked and enhanced. This lets them share sight, smell, touch, and hearing as well as increase their reaction speed to 2x normal with an upper limit of x4
Cool blast: This causes Mr. Fluff to shoot a beam of ice from his mouth in a single direction. This beam has tin durability. This beam’s maximum range is 10 feet, and is 3 *INCH* wide in diameter. This spell can be held continuously for continuous mana. The beam itself is made of tiny shard-like icicles that scatter forth in the form of a beam. These shards increase to Iron with mage rank.
Armor of Argo: thin sheets of ice plates cover the familiar in a crude style armor. This does not hinder movement, keep major joints exposed, but protects the main body, head, tail, and large sections of the limbs. This Armor is an inch thick, and has tin durability. The armor scales to Iron with Mage rank.
Great Rage: This causes the familiar to enter an enhanced state. The polar bear’s fur turns red, and has increased natural abilities. This increases his speed, agility to 2x. At Mage rank, strength increases to 3x, leaving the other stats still at 2x. During this time, the passive can not be active. Upper limit x4. This state lasts for 3 post cycles, has a post cycle cooldown before being able to cast again.