Bonefire Cannon Caterpillar
Paige-Mage
This spell conjures a Caterpillar-like summon, that is the form of an arm-mounted cannon made from spectral bones, and necromantic energy. The necromancer extends their arm, channeling their mana and energy into their arm to Summon the Large weapon-like Caterpillar. The head of the caterpillar will sit on the shoulder of the caster, pointing its rear towards the end of their arm. The ‘cannon’ is 1 foot tall, and the ‘barrel’ extends the whole length of the arm, plus 1 foot. (3 feet in total). The cannon is capable of firing a single blast of necrotic energy, strong enough to inflict damage at Tin toughness or forcefully push back objects or foes. It also inflicts minor burns on flesh. The cannon’s range is 15 feet, and upon hitting something not secured to the ground, will knock A small object may be pushed upwards of 30 ft from the impact, while heavier objects or people may either resist the impact, pushing them back 10ft, while the heaviest of objects or people will remain unphased by this aspect. This blast concentrates soulfire on damaging aspects and is Tin grade.(Scales to Iron with mage) The spectral nature of the cannon means it appears for 3 post cycles before needing to be fired, fading away. Due to its potent nature, the Bonfire Cannon Caterpillar can only be summoned after firing after 2 post cycles. It can remain on the necromancer’s arm for up to 3 post cycles before being fired.
WraithWall-
Paige-Mage-
This spell summons a semi-transparent wall composed of spectral energy, and jelly-like bones, offering protection against both physical and magical attacks. The wall's unique composition allows it to exhibit a degree of flexibility, enabling it to absorb and deflect impacts more effectively than a rigid barrier. This flexibility makes the Wraithwall particularly adept at dampening the force of incoming projectiles, or direct physical attacks. It is able to absorb a 1.5x strength hit, or a single tin grade projectile. The Wraithwall is 6 feet wide, and 6 feet tall. Its spectral composition gives it an ethereal and somewhat unsettling appearance, which can be disconcerting to adversaries. This lasts for 2 post cycles and has a 1 post cooldown, should it remain up after it’s 2 post cycle, it may be resummoned to be kept around at the cost of mana from the caster/ This summon scales to Mage being able to take a 3x strength hit, or an Iron grade hit. Can not be outside of a 10 feet radius of the caster. Anyone coming into contact with this summon by directly touching it will invoke a feeling of mild fear, encouraging whoever had contacted it to stop said contact which will begin to fade once contact is broken.
Grasp of the Grave
Paige-Mage
This spell calls forth ghostly hands from the underworld. The necromancer points to a specific location on the ground within 15 feet, focusing their magic to summon ethereal hands that rise from beneath. These hands are actually part of a large bobbit worm-like summon, that can move the hands based on the vibration it feels.Due to the nature of this summon, it moves slowly underground unobstructed by physical objects, but cannot phase through magical ones. Be it barriers or magically enchanted objects. This vibration sensing does not work through magical constructs of any type. These spectral hands can clutch at or momentarily slow down an opponent or object, once grabbed they must break free. The hands are tin grade, and can hold down up to 2x strength. This increases by .3x until racing 3x at mage rank. Although incapable of causing physical harm of any kind. The hands scale to Iron grade with Mage rank, and can hold up to 3x strength after mage rank. The larger summon is confined within 15 feet of the caster. It can be crushed by attacks that shift the earth or crush it.
Paige-Mage
This spell conjures a Caterpillar-like summon, that is the form of an arm-mounted cannon made from spectral bones, and necromantic energy. The necromancer extends their arm, channeling their mana and energy into their arm to Summon the Large weapon-like Caterpillar. The head of the caterpillar will sit on the shoulder of the caster, pointing its rear towards the end of their arm. The ‘cannon’ is 1 foot tall, and the ‘barrel’ extends the whole length of the arm, plus 1 foot. (3 feet in total). The cannon is capable of firing a single blast of necrotic energy, strong enough to inflict damage at Tin toughness or forcefully push back objects or foes. It also inflicts minor burns on flesh. The cannon’s range is 15 feet, and upon hitting something not secured to the ground, will knock A small object may be pushed upwards of 30 ft from the impact, while heavier objects or people may either resist the impact, pushing them back 10ft, while the heaviest of objects or people will remain unphased by this aspect. This blast concentrates soulfire on damaging aspects and is Tin grade.(Scales to Iron with mage) The spectral nature of the cannon means it appears for 3 post cycles before needing to be fired, fading away. Due to its potent nature, the Bonfire Cannon Caterpillar can only be summoned after firing after 2 post cycles. It can remain on the necromancer’s arm for up to 3 post cycles before being fired.
WraithWall-
Paige-Mage-
This spell summons a semi-transparent wall composed of spectral energy, and jelly-like bones, offering protection against both physical and magical attacks. The wall's unique composition allows it to exhibit a degree of flexibility, enabling it to absorb and deflect impacts more effectively than a rigid barrier. This flexibility makes the Wraithwall particularly adept at dampening the force of incoming projectiles, or direct physical attacks. It is able to absorb a 1.5x strength hit, or a single tin grade projectile. The Wraithwall is 6 feet wide, and 6 feet tall. Its spectral composition gives it an ethereal and somewhat unsettling appearance, which can be disconcerting to adversaries. This lasts for 2 post cycles and has a 1 post cooldown, should it remain up after it’s 2 post cycle, it may be resummoned to be kept around at the cost of mana from the caster/ This summon scales to Mage being able to take a 3x strength hit, or an Iron grade hit. Can not be outside of a 10 feet radius of the caster. Anyone coming into contact with this summon by directly touching it will invoke a feeling of mild fear, encouraging whoever had contacted it to stop said contact which will begin to fade once contact is broken.
Grasp of the Grave
Paige-Mage
This spell calls forth ghostly hands from the underworld. The necromancer points to a specific location on the ground within 15 feet, focusing their magic to summon ethereal hands that rise from beneath. These hands are actually part of a large bobbit worm-like summon, that can move the hands based on the vibration it feels.Due to the nature of this summon, it moves slowly underground unobstructed by physical objects, but cannot phase through magical ones. Be it barriers or magically enchanted objects. This vibration sensing does not work through magical constructs of any type. These spectral hands can clutch at or momentarily slow down an opponent or object, once grabbed they must break free. The hands are tin grade, and can hold down up to 2x strength. This increases by .3x until racing 3x at mage rank. Although incapable of causing physical harm of any kind. The hands scale to Iron grade with Mage rank, and can hold up to 3x strength after mage rank. The larger summon is confined within 15 feet of the caster. It can be crushed by attacks that shift the earth or crush it.