Lick Wounds: Caster touches a willing creature, and infuses a thin layer of the target’s skin with mana. Over the course of a post cycle this mana heals surface level minor injuries.(upgrades to ‘major injuries’ at mage). The caster must maintain physical contact throughout for the spell to work. The creature then feels reassured and comforted, but this will not counter pre existing ptsd caused by spells higher than it. Ruffus has been informed not to lick open wounds anymore.
Calling Howl: The caster focuses and sends mana into the surrounding area, buffing up to one willing creature(scales to 2 creatures with mage) with 2x strength.The upper limit with racials is 3x (scales to 3x strength with mage, and upper limit is 5x). Contact with the individual is needed for the initial buff and the individual can not leave 10 feet of the caster to keep the buff. This buff lasts 3 post cycles.
Home Defense: The caster creates a barrier in front of them that is 5 feet in diameter and remains stationary where it is created, will have to be cast again to shift positions. This barrier only lasts for one post cycle, but can be formed quickly. The barrier must be created within 5 feet of the caster. The barrier is Tin grade in durability, but can take two hits of equal durability before breaking. Higher ranking spells ignore this effect. (this scales up to Iron with mage). The barrier can also show a brief surface thought of the caster.
Calling Howl: The caster focuses and sends mana into the surrounding area, buffing up to one willing creature(scales to 2 creatures with mage) with 2x strength.The upper limit with racials is 3x (scales to 3x strength with mage, and upper limit is 5x). Contact with the individual is needed for the initial buff and the individual can not leave 10 feet of the caster to keep the buff. This buff lasts 3 post cycles.
Home Defense: The caster creates a barrier in front of them that is 5 feet in diameter and remains stationary where it is created, will have to be cast again to shift positions. This barrier only lasts for one post cycle, but can be formed quickly. The barrier must be created within 5 feet of the caster. The barrier is Tin grade in durability, but can take two hits of equal durability before breaking. Higher ranking spells ignore this effect. (this scales up to Iron with mage). The barrier can also show a brief surface thought of the caster.